Viking Warrior
I made this character during the master class I attended at cgmasteracademy.com. This class was held by Pete Zoppi (peterzoppi.com) for 10 weeks. The objective of this class was to understand character creation for film and game cinematics in terms of a character's profile, and its ultimate purpose in a composition or narrative.
Process video: 3D character creation - block out
Materials:
Maya : modeling, texturing, uv mapping,rigging,rendering
Mudbox: modeling, texturing
ZBrush: high poly sculpting
Marvelous Designer: clothing
Substance Painter: texture painting
Arnold Render: lighting and renderings
Photoshop: post processing
CGMA MasterAcademy - Character Creation for Films-Cinematics
Diploma AAS- link
Year
18/04/2023
Time: 10 weeks
@ cgmasteracademy.com
Process
I used various methods to achieve a realistic result, from hand painting and sculpting to texturing XYZ to shader creation in Maya.
Process video phase 1
Skin texture painting
I used Adobe Substance 3D Painter for a basic skin texturing. Tring to match the face skin color was a struggle…after many renderings this came out: