Vandals is a 3D ARPG multiplayer game made in Unity for mobile - in development
As art director at this project I am responsible to develop:
3D Assets: Character Design (modeling, texturing, rigging, optimization)
Environment design: concept, modeling, texturing and optimization
UI design
Branding, Illustrations and presentations
Vandals: An Immersive Mobile ARPG
In Vandals, players command powerful characters called Vandals through portals into various magical realms. Vandals combines elements of RPGs and endless runners, offering a unique gameplay perspective where characters face constant threat and immersive challenge. The game features diverse environments—from haunting swamps to mythical polar landscapes—each linked to unique races like Orcs, Dwarfs, and Elves, and driven by distinct magical schools such as Frost, Fire, and Shadow.
As players progress, they explore destructible worlds, uncover hidden loot, and encounter intense combat scenarios with enemies ranging from strategic Knights to elusive Assassins. The distinctive art style, combined with faction symbolism, creates an identifiable, lore-rich universe where each race, environment, and magical spell is intricately designed. Characters embody unique subthemes, offering countless possibilities for expansion in the game’s story, lore, and visuals. Vandals is crafted to engage players with its destructible environments, detailed spell effects, and dynamic combat, setting the stage for a game that’s visually captivating, endlessly replayable, and poised for the mobile RPG market.
NOTE: this video is a mobile recording of the current development stage, does not include final animations and sounds.